paper (thick stock works best), scissors, and markers;
chalk and a chalkboard or markers and a large piece
of paper.
Procedures:
1.
Divide the class into groups of four or five students.
Each group
should work together to make its own deck
(set) of 40 cards.a)
Half the deck—20 cards—will be
“number” cards.
Students should create
two sets of these cards
(20 total) by writing the numbers 1 through 10
in
the center of the cards. They should write only
one number on each
card.
b)
The other 20 cards will be “fish” cards.
Students should create two
sets of these cards
(20 cards total) by writing the words for the
numbers one
through ten (one word on each card) in the top left
corner of the cards.
In the center of the cards, they should draw the same
number of fish to represent the number. For
example,
for the card showing three fish, students should write
the
word three in the top left corner and draw three fish
in the center of
the card. Encourage students to count
aloud as they draw the fish on
the cards.
2.
Explain the game rules by using gestures and
demonstration to supplement your instruction in English.
Tell students their goal is to
get pairs of to count aloud in
English as they draw the fish on the
cards.
3.
Explain the game rules by using gestures and
demonstration to supplement your instruction in English.
Tell students their goal is to
get pairs of matching cards.
Show them a pair (such as a card with two
fish on it and a card with the number 2 on it) and explain that they
will
take turns asking other players in their group for a card
that
matches one in their hand.
Explain that two cards showing the number 2
would not be a match; a match consists of a number card and its
corresponding fish card.
4.
Choose one person in each group to be the dealer.
This person should
shuffle (mix up) the cards and give
five cards to each player; the
players look at their cards
but should not show the cards to one
another.
The remaining cards should be placed face down in a
pile, called the “fish pool,” in the middle of the group.
5.
Write the following questions and answers on the
board or on a large
piece of paper:
Do you have ___ fish? Yes, I do.
Do you have the number
___?
No, I don’t. Go fish!
Share the following rules with the class by
using
explanation, demonstration, and repetition.
You have students play one practice round first.
a)
Students should locate any pairs they already have.
They should take
these cards out of their hands and
place them where everyone can see
them.
b)
The player on the dealer’s left (Player! 1) goes first by asking one
other player in the group (Player!2) for a card that forms a pair with
one in Player! 1’s hand.
For example,if Player! 1 has a card showing
the number 4, Player! 1 would ask Player! 2,“Do you have four fish?”
Or, if Player!1 has a card showing four fish, Player!
1 would ask Player!2,“Do you have the number 4?”
c)
If Player !2 has the requested card, he or she must
give it to Player!
1.Player! 1 then puts the pair face up
on the table where everyone can
see it. Then, Player!1
gets to take another turn, asking any other
player for a
card to try to make another match.
d)
If Player !2 does not have the requested card, he or she says,“Go
fish!”and Player!1 must take a card from
the fish pool.Then the person
to the left of Player!1
takes a turn.(If the card Player!1 takes from
the fish
pool matches a card in his or her hand, Player!1
places the
pair face up so everyone can see.
e) The game continues this way until a player runs out of cards or
until the fish pool is empty. The player with the most pairs of cards at
the end of the game wins.