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Overview:
The process of education must be accompanied by
the school activities that help to enrich the process of
teaching, presentation and learning inside the class
and outside the classroom.
Students learn through their participation in the
attainment of knowledge by gathering information and
processing it by solving problems and articulating
what they have discovered.
Each activity below provides students with
opportunities to deepen their learning by applying
concepts and new knowledge and many of these
activities also provide the instructor feedback about
students’ learning
Definition:
Classroom activities are activities done by student
inside the class as part of applying or doing the practical
part of the lesson after listening to the theoretical part
which is presented by the teacher.
Activities outside class enable learners to explore more
knowledge through visiting libraries , responding to and
using the environmental realia, using electronic
programs and accessing to the relevant sites of the
internet .
Calssification of "CCA":
Each discrete subject has a series of topics that can be
taught or reinforced through activities in which students
directly apply knowledge and information to discover
meaning.
For instance, educators may use role play in a social
studies class in which students act out opposing sides
of an issue to better understand the content. In earth
science, a teacher may initiate a search and discovery
activity in which students identify real world phenomenon
they have studied.
There are numerous Internet and computer-based
activities that allow students to experience multimedia
learning of subjects such as math and science. These
kind of activities include media literacy and software
and hardware design projects.
Often used in secondary education, career skills
activities function as a method to prepare students
for the world of work. Typically, there is little time for
activities focusing on career skills within the normal
school day, but out-of-school time and after-school
programs can provide this level of learning.
Post high school, however, an individual's success relies
largely on her ability to work with others. Collaboration
activities cultivate skills such as team work,
communication and tolerance. These activities are
non academic in nature, interactive and enjoyable.
Pair work benefits:
1-It enriches the skills of listening and speaking.
2- It creates fun and allows the teacher to use games,
increase learners' motivation and concentration.
3-If the whole class work in pairs, this will increase
learners' attention.
4- It is used in error correction.
5- It increases language fluency.
6 - It is used as an exam practice.
7-It increases the class dynamics as it enriches
communication.
8-It offers intensive, realistic practice in speaking
and listening.
1-Pair Work:
Activities which lead to pair work:
Roll the ball
This can be used to practice any language that requires
a question/answer pattern. They can roll the ball to
each other and have to say the appropriate sentence
as they roll the ball.
E.g. “Hello” “Hello” “What’s your name?”"
How are you today?"....... etc.
2-Group Work:
The basic teacher finishes the theoretical part of the
lesson . He claps with hands to refer to the practical
part. Pupils are divided into groups. Each group
gathers according to its interest .
Group A gathers together as all its members like
to do a research through accessing to the internet.
Group B members gather to practice their design
activities through using the material available to make
some designs of wood, cartoon, paper and so on.
Group C members gather to do their research through
watching relevant video films , CDS or through listening
to a cassette tape
Group D members gather to hold a small meeting to
arrange their agenda to do an actual visit to the actual
fiend in the environment around to gather data abut the
lesson assigned.
They will come back after certain period to do an
interview with the classmates. The teacher will witness,
watch and evaluate. The classmates will become the
inter viewers and 2 friends of the group will be the
interviewees.
3-Co-operative learning:
It is a successful teaching strategy in which small teams,
each with students of different levels of ability, use a
variety of learning activities to improve their
understanding of a subject.
Each member of a team is responsible not only for
learning what is taught but also for helping team
mates learn, thus creating an atmosphere of
achievement.
Students work through the assignment until all
group members understand and complete it.
Electronic programs:
Learners can learn through electronic programs like:
the Hot-potatoes program. This program is used for
presenting various exercises of:
( j.match, J.mix, J.cross, J.puzzle and J.close.)
4-Other activities inside class:
1- The learner can listen and answer exercises in his
workbook.
2- The learner can listen to a tape and speak.
3- The learner can listen to a situation and answer
questions.
4- The learner can read, think and answer and he learner
can read a passage or a topic and write a report.
5- The learner can listen, imagine and guess.
6-The learner can think, compare and evaluate.
7-The learner can correct others' mistakes
through pair work.
8-The learner practices critical thinking through
group work .
9-The teacher can do interaction with his learners to
enable them to participate in learning.
10-The teacher enables learners to share in
actual situations
11-The teacher enables the learner to express his
opinions and solutions to the problems.
12-The learners answer puzzles, sing learning
songs with jazz
music and do:( Interactive games, Card games,
Classic games, Miming games and quiz games ).
13- The learner understands, draws , paints and designs
real things out of the available teaching material.
14- The learner can consult a dictionary, an
encyclopedia, listen to a tape watch a videotape,
a CD or a power-point program.
15- The teacher gives the learners the chance to listen,
see, listen and see, watch teaching films and overhead
projectors, demonstrate, act the roles, exchange roles
to illustrate the learning process and change the
theoretical tropics into real and actual situations.
16- The learner must think, pair, share, notice, observe,
agree with, disagree with,dialogue with himself and
with his peers
17- How wonderful if the teacher transfers the outer
environment into class as real things to be used
in learning.
18-The learner can learn through doing, dialoguing,
discussion, debates and conferencing.
19-The learner transmits what he learns to others through
the principle of learning through teaching.
The Role-Play Classroom Activity:
Role Play Classroom Activity is one of the most
commonly used Communicative Classroom
Activities which is an excellent way for developing
students' Verbal Communication Competence
because it can create simulating real-life
situations in classroom.
Ice Breakers are low-stakes activities that get
students to interact and talk to each other, and
encourage subsequent classroom interactions. They
can be useful at the beginning of the semester: for
example asking students to introduce themselves to
each other and what they would like to learn in the
course.
Advantages of icebreakers include: participation of
each student, the creation of a sense of community
and focusing students’ attention on material that will
be covered during the class period.
Interactive demonstrations can be used in lectures to
demonstrate the application of a concept, a skill, or
to act out a process.
The exercise should not be passive; you should plan and
structure your demonstration to incorporate opportunities
for students to reflect and analyze the process.
Introduce the goal and description of the demonstration.
The Course content for the
co-curriculum activities:
1-Classroom Activity 1
2-Classroom Activity 2
3-Classroom Activity 3
4-Classroom Activity 4
5-Classroom Activity 5
6-Classroom Activity 6
7-Classroom Activity 7
8- Classroom Activity 8
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