There is something more we
can do to educate students with enthusiasm and interest, rather than
students dreading to sit through another lecture. Instead of old time
lectures where only the teacher speak and students listen.
Active
learning is student-centered, an open setting where students can feel
the freedom to express what they know and what they want
to know more
about, and active learning revolves more on listening to the student,
not having the student just listen.
Professors should take the
initiative to give students the opportunity of full communication and
voice in the classroom.
Traditional Lecture
Traditional lectures are demonstrated as the professor in
front of the classroom educating students the professors way. Lectures are teacher-centered education. There are students who process
information differently, whether they understand right away, or needs
more depth of explaining.
The classroom has the same routine where the
professor obtains full control and students sit through the class
whether they understand or not. Lectures tend to bore students as well
and have them wander off or day dream because there is no activity
going, they just have to sit, and listen.
5 Principles for Deeper Learning
Compelling
Core Content
As instructors, teaching content because it is a state
or federal mandate is nonnegotiable, but
how we teach it is. Worksheets and multiple choice questions serve a worthy
purpose, but they should not be the whole of the evaluation technique. Taking
that core content and applying it to a new task encourages deeper
learning.
Advantages of active learning
There are a plethora of studies on the benefits of active learning.Research has proven that there is increased content knowledge for participants of the approach.
In addition, development of critical thinking and problem-solving are
two other benefits.
Creative thinking, collaborative, and interpersonal
skills also show great improvement when active learning methods are
implemented.
Clear
Communication
Clear communication is the foundation for all
learning.
As an instructor, we should be encouraging our students to ask
questions, make connections and share what they have learned with their peers.
Students should be able to question out loud, hypothesize and test out thoughts
and assumptions. An ongoing dialogue between teachers and students is healthy.
Encourage
Collaboration
Teach students through group projects, presentations,
and performances that working with others elicits new thoughts and ideas on a
subject. Let the students see you as a teacher working with other teachers to
present a months’ long unit on a theme,
which you then tie into a real-life problem to solve.
Problem Solving and Analytical Skills
By getting the child actively involved in their own learning, the activity-based learning model encourages students to be independent
thinkers, analyze the task at hand, think critically and solve problems
to come to the final learning. Being involved in these tasks encourages
the child to be more inquisitive and develop their analytical and
problem-solving skills.
Collaborative Virtual Classrooms
Collaborative virtual classrooms make
online learning more engaging. Aside from the usual audio-video
conferencing and chat features, virtual classrooms also provide
synchronous and asynchronous annotation, communication, and resource
sharing for facilitators and participants. It’s a definite must-have for
any e Learning!
Mind mapping / Brainstorming
These two are approaches that can
also be classified under active learning methods. Mind mapping and
brainstorming are staple methodologies for any problem-solving activity.
In these sessions, learners come up with ideas and post them on a
board.
As a group, the students then select the best ones and use those
to come up with a solution. For these methods, there are available apps
that allow learners to use their own device and collaborate with others
in coming up with a mind-map or idea tree
Role Playing
Role playing is also another
effective approach founded on active learning methods. Role playing
simulates real-life situation that requires problem-solving skills. More
importantly, it is also a medium for gauging actual performance.
Role
playing activities can include job simulations like customer interaction
(facilitator plays the customer, learner the agent) through the phones,
email, chat, or in some cases, virtual reality.
Data and Tools for Problem-solving
A combination of a scavenger hunt and
role-playing activity, this exercise is one of the more effective
active learning strategies for adults. The facilitator assigns a
case-study (preferably taken from common customer scenarios) to a
learner. The learner, in turn, makes sense of the data and uses the
available resources to solve the case.
Game-based Learning
GBL is, arguably, the most fun among all the active learning methods. Game-based learning, orgamification,
is turning a certain aspect of learning (or business) into a game.
There are available learning apps that let you do this, but you can also
create your own! Just don’t forget to apply the three elements of
gamification – achievement, competition, and fun – into the endeavor.
Learning by Teaching
In a nutshell, learning by teaching,means that you allow learners to prepare and teach the lessons
(or part of them) to their fellow students. Although it may look like
the facilitator is taking a very hands-off approach in this method, it
actually involves a very elaborate process where the facilitator is both
moderator and
subject matter expert.
Do take note that learning by
teaching does not simply mean a presentation or a lecture presented by
the learners. In this particular approach, the learners are the ones who
are facilitating the session by engaging with fellow students.
The
facilitator ensures that the learning gets processed correctly and also
lends a hand to the student-hosts. Webinars and online discussion boards
are the usual media used for this methodology.
The Jigsaw Technique
The Jigsaw Technique is another approach that fully reaps the benefits of active participation and collaborative learning.
In this approach, learners are given a “piece of the puzzle” that they
need to solve on their own. After this, they need to collaborate with
other learners to finally complete the puzzle.
This approach would be a good
addition to role playing and using data/tools to not only solve bigger
problems but also gives participants a glimpse of the ‘bigger picture.’
It is a good exercise to let learners realize their role in the bigger
picture by doing both individual and collaborative work and how those
are all part of a process.
The ‘Flipped Classroom’
The flipped classroom is a fairly new term in the learning . Lessons are ‘flipped;’ meaning that most of the work like reading and research are all done outside of class.
This goes in contrast to the traditional approach where most of the
class time is used for lectures, and activities are assigned as
homework.
Flipping a classroom leaves more time
for the facilitator to implement active learning methods during class
time. This concept works on making efficient use of class time with less
(or no) lectures, and more time for activities.